AI Agents, LLMs & RAG Systems
Design and orchestration of autonomous workflows, document extraction pipelines (PDF/OCR/NLP), semantic retrieval (RAG), Computer Vision (YOLOv8, OpenCV), and privacy-first local AI modules.
Designing and shipping production-grade AI Agents, LLM/RAG pipelines, and native & web applications. Combining rigorous software engineering (Python, TypeScript/React, Rust/Tauri) with concrete field expertise in UX/UI prototyping, information architecture, and user testing across 33 shipped products.
End-to-end product execution combining AI automation, native software performance, and field-tested interface ergonomics.
Design and orchestration of autonomous workflows, document extraction pipelines (PDF/OCR/NLP), semantic retrieval (RAG), Computer Vision (YOLOv8, OpenCV), and privacy-first local AI modules.
Architecture of responsive web platforms and ultra-fast native desktop software using React, TypeScript, Next.js, Vite, Python, Rust/Tauri, and client-side AES-256 cryptography.
Concrete field experience in interface prototyping, user testing, information architecture, navigation flows, and ergonomic simplification—enriched by Unity, Unreal Engine, and shipped Nintendo Switch production.
Browse all 33 projects shipped between 2015 and 2026: live AI & developer suite (Obvious Tool), native Rust/Tauri desktop software, NLP extraction, Web security, UX/UI design, and Nintendo Switch games.
Your Digital Swiss Army Knife: unified developer and creative workspace integrating 50+ tools with embedded local AI modules for paraphrasing, correction, and translation.
Local-first developer and creative suite combining 50+ tools with private AI text/translation modules.
Native desktop studio photo manager with session sorting, retouching, and 88% compression.
AI resume extraction platform parsing PDFs/images into customizable real-time CV templates.
Autonomous quantitative crypto portfolio engine with 24/7 sentiment and momentum rebalancing.
Zero-knowledge client-side encrypted secret and file sharing via serverless URL payloads.
Mobile tactical RPG featuring 4 dungeon combat environments (throne room, library, tombs).
Physics-based motorcycle parkour mobile game across 14 progressive low-poly levels.
Top-down mobile voxel adventure map engineered for fluid player circulation and custom animation.
Commercial Nintendo Switch puzzle title with 1,000+ levels across 24 solar calendar events.
Third-person urban parkour game featuring 5 vertical indoor and rooftop levels.
Stylized natural terrain prototype (forest, lake, mountains) iterated with Gaea and Unity.
Large-scale semi-realistic open-world FPS terrain spanning swamps, forests, and valleys.
Narrative 6-zone level design adaptation of the Three Little Pigs with resource progression.
Procedural realistic geological terrain generation and engine integration pipeline.
Browser-playable progressive trajectory and reflection puzzle game.
3D Japanese folklore platformer built by a 17-person team at Gamagora (Lyon 2).
Systemic Tron-inspired modular neon voxel city defense game.
Symmetrical 3v3 Capture The Flag multiplayer map built for Unreal Tournament.
Medieval fantasy puzzle dungeon built around divisible slime mechanics.
Educational 2D serious game modeling immune system defenses against viral infection.
Experimental spatial blockouts, lighting studies, and navigation prototypes.
Three technical, speed, and competitive time-attack racing circuits.
Futuristic 2D action-platformer RPG with equipment upgrades and aerial vehicles.
Biofeedback interactive film adapting visuals and audio in real time from heart-rate sensors.
Official web platform presenting machines, workshops, and maker resources in Portugal.
Clean e-commerce storefront architecture and product presentation templates.
Hard-surface 3D modeling, arcade hardware, VR headsets, and studio renders.
Custom 2D movement physics engine and steering behavior AI prototype.
Top-down vehicular physics, drift, and collision detection prototype.
Local multiplayer arcade light-cycle game built with HTML5 Canvas.
Brand identity marks, print layouts, and vector illustration studies.
Multi-page editorial monograph dedicated to Pokémon creator Satoshi Tajiri.
Large-scale North American metropolitan urban planning and transit infrastructure build.
Combining digital media design, marketing, interactive systems, UX/UI ergonomics, and modern AI/Full-Stack software engineering across Switzerland, France, and Portugal.
UX/UI interface design and prototyping for internal applications; graphic layout of instructional materials; digital tools training and pedagogical coaching; user reception & flow management; IT support, hardware fleet ownership, and team management.
End-to-end architecture and production shipping of AI, Web, and native Rust/Tauri applications: Obvious Tool (obvioustool.com — 50+ tools & embedded AI), PhotoLift (88% JPEG optimization), CVite (NLP resume extraction), Smart Bucket (quantitative ML), and GhostLink (client-side AES-256).
Information architecture and interaction design (structure, user flows, navigation schemas, storyboards); user testing and direct ergonomic interface iterations; 3D modeling, animations, textures, and C#/application scripting (Unity, Unreal), including Pure Mahjong on Nintendo Switch.
Official web platform development, 3D modeling & resin printing, real-time biofeedback media (Arduino/Bitalino), and maker project support (preceded by Client Relations internship at Atelier Ricardo Santos, Leiria, 2015).
Recruiting an AI Engineer, Full-Stack Builder, or UX/UI Designer in Geneva (Swiss Permit C), or planning a custom application? Reach out directly—response within 24 hours.